During development of Primes Quest we’ve gone back and forth between the traditional 2D view used in many traditional ‘Sokoban’ styled puzzle games but we eventually landed on a more recent technique known as ’2.5D’(Oblique Projection (and by recently I mean post Atari generation… man I’m starting to feel old).
Since we didn’t go with utilizing a 3D engine we were forced to do a straight on view point as seen below. This allowed us to create the ‘three-dimensional’ look without needing to do the complex math to make things work when they moved. (We hate math)
Below we have compiled a little Pro/Con for each style in hopes to demonstrate to you why we chose the 2.5D.
- - Simplicity
- - Limits user error when selecting blocks
- - Looks bland
- - Prime looks odd compared to rest of blocks
- - Assets limited to blocks
- - Brings depth perspective to the user
- - Allows for non-block shapes
- - Ability to hide items behind blocks
- - It’s almost 3D!!!!
- - Makes it hard to discern blocks
- - Art takes twice as long to draft
Feel free to shoot us a Tweet or Facebook message by hitting the buttons on the bottom of the screen. Let us know what you think. We are making this game for you too you know!
-The Dev Team